Dear Lee,
Lets face it HobbyTown USA is being hit hard by the state of the economy, every month it feels like there are less and less people coming into the store and of those people more and more “tire kickers” (as you call them) who don't end up buying anything but just look around. Even worse are all the people who I have to turn away because we don't carry something that we could easily get, the most frequent cases of this being Magic: The Gathering cards, board games, and role playing equipment. Now I know that in the past you used to carry these items a bit and eventually gave up on them but I believe that now is a great time to let these items back into your store. There are several reasons why I believe that bringing back these products is a good idea which include but aren't limited to pricing, local competition, and the community. I also address some concerns you may have about pricing or the hardships of starting up. For most of the examples I have used Magic: The Gathering for simplicity, however, the other products are very similar.
Probably the biggest reason to stock Magic: The Gathering is that “MAGIC: THE GATHERING is the world's all-time best-selling trading card game.”(Milliot) And while you are probably thinking that you don't want to stock any trading card games, Magic the gathering is the third largest toy sales, behind crayons and toy cars (Martin). Back ten years ago when you regularly stocked Magic: The Gathering cards it wasn't nearly as popular as it is today, and with this growing popularity it would be easy to make a steady profit.
With the lack of local competition in the area of role playing, board gaming and card selling the few places that do sell them in the local area have begun to raise prices. During a recent trip to one of these places I noticed that the single cards that they sold where going for unusually high prices and after looking up some of the cards on my phone found out that they were anywhere from 1-5 dollars more than they should have been. This presents a great opportunity for someone trying to get back into market. With fairer prices it would be easy to gain popularity in the community as well as make money.
The best part about selling Magic: The Gathering in particular though would be how easy it is to make money off it. As you know Magic is sold in boxes of 36 booster packs. The price of a box for you is somewhere between 70 and 85 dollars, depending on who your distributor is. I have seen boxes sell for anywhere between 100 and 110 dollars. Now saying that you sell yours for $100 you make $15-$30 without even having to open it. But when you do open a box and sell each booster individually your profit skyrockets. I have never seen a booster not go for $4 so keeping it at that price would be advised, so 4 times 36 is $144 which gives you $59-$74 of profit. “Many smaller businesses strive for a 50 to 70 percent gross margin” (Monosoff). And by selling the boosters individually you will see a gross margin of 69% to 106% based on what price you can get for them. This isn't even taking into account individual card sales which can be the most profitable of all.
Even with good reasons like these you might still have concerns about having such a large change in the store, like what if Magic: The Gathering crashes like baseball cards did in 1994, or how getting started will be very difficult. If you can get around these few things I'm sure that it would be worth it in the long run.
“For manufacturers, the Major League Baseball Players Association, and card shop owners alike, it probably seemed as if the good times would last forever. But as was the case with tech stocks and the housing bubble, the decline was precipitous and painful” (Zasky 1). As someone who was two to three when the baseball card industry started to fail it is hard for me to understand what it was like for you as a shop owner who sold baseball cards during this time but based off this quote and other sources I've read I understand that it came out of nowhere and really hurt a lot of businesses. Having lose a lot due to a collapse of a card industry before I can understand not wanting to risk it again with Magic: The Gathering but there are a few reasons why I believe this won’t happen with Magic: The Gathering. The first reason being that “Magic” isn't just a collectors product made to sit in a binder for years and collect dust, it is a game and a fun one at that. Another reason Magic will last is that the price of a card doesn’t just come from its rarity but also it’s utility. This differs Magic from other collectables like Beanie Babies and baseball cards which served no other purpose then to be collectables. Another distinct difference is that even the “rare” cards in Magic are not hard to find, you can find pretty much any card at a local store or online and frequently used cards are often reprinted to keep costs down. My final reason that I don't believe that Magic: The Gathering will die out like Baseball cards is that it is estimated that there are around 6 million participants of Magic: The Gathering worldwide, in up to 70 different countries, about 1 in every 100 people on the earth play Magic. This is an astounding number of players and something so big would have to take a lot to fail so suddenly.
Another concern that you may have might be the cost of starting up. Getting in boxes of cards, board games, rules books and dice is easy enough but starting up a place for individual card sale can be tough and costly since you will want to have as many cards for sale as possible. I can see a couple ways so combat this problem starting with the simplest solution of waiting. By this I mean that you can slowly buy cards off of customers getting a card base for your shop very slowly but also very cheaply. Having individuals for sale at the start would increase sales and draw more customers. The easiest way I can see to do this would be to make a large order from some online stores. While buying from another store just to sell in yours doesn't sound like the best idea, it’s not as bad as it sounds. Online stores sell for much cheaper than any other retailer but charge for shipping, so buying in bulk can save you a lot of money. Also you can raise you prices up from theirs quite a bit before it seems like unfair pricing. You would also probably only have to do this once to get an initial stock and then rely on people selling you cards or opening boxes that the store has.
Most of this letter has been talking about Magic: The Gathering and not a lot about the board games or role playing parts. This is because you are already doing this in a way and there isn't much to tell you. The only issue is that you aren't stocking the right ones for the demand. I'm not saying that people don't like Monopoly but rather that they aren't going to look for it in a hobby shop. Stocking some of the more advanced and obscure ones that the board gaming “hobbyist” would enjoy are what I would recommend. Even just having a sign that says that you can order them would at least show you how many people are interested.
I understand that changing your business is the last thing you want to do in these hard economical times but if done correctly it could really boost your revenue. But by following one of the proposed strategies you could be making money off of this within weeks.
Sincerely,
Sincerely,
David Nilsen
Works Cited
"COMPANY NEWS; TAKARA AND HASBRO PLAN TO COLLABORATE ON CARD GAME." New York Times 28 Dec. 2001: 4. Academic Search Premier. EBSCO. Web. 22 July 2011.
Crowley, Jon "Traxxas to Sponsor Kyle Busch in Three NASCAR Truck Series Races", sxsnews.com, Side x Side Industry News, 24 Aug. 2010, Web, 18 June 2011
D, Katlynn “The World’s Greatest Hobby”, blog.hobbytown.com, HobbyTown USA, 31 Aug. 2010. Web. 18 June 2011
Martin, Brett A. S. "Using the Imagination: Consumer Evoking and Thematizing of the Fantastic Imaginary." Journal of Consumer Research31.1 (2004): 136-149. Academic Search Premier. EBSCO. Web. 29 July 2011.
Milliot, Jim. "Hasbro to Acquire Wizards of the Coast." Publishers Weekly 246.38 (1999): 12. Academic Search Premier. EBSCO. Web. 22 July 2011.
Milliot, Jim. "Wizards of the Coast Whips Up Sales." Publishers Weekly 250.8 (2003): 10. Academic Search Premier. EBSCO. Web. 22 July 2011.
Monosoff, Tamara. “Demystifying Profit Margins and Markups.” entrepreneur.com(2006) Web. 29 July 2011.
Schoenberger, Chana R. "House of Cards." Forbes 165.7 (2000): 130. Academic Search Premier. EBSCO. Web. 22 July 2011.
Zasky, Jason. “The Rise and Fall of Baseball Cards.” failuremag.com(2010) Web. 29 July 2011.